City of Amnesia

Illegal Residential Sector => Room No.24 => Topic started by: shadowdorothy on December 23, 2007, 06:58:31 PM



Title: thinking of making a video game.
Post by: shadowdorothy on December 23, 2007, 06:58:31 PM
so i've been thinking about making a Big O video game, but I've got a little problem.
I CAN'T MAKE SPIRITES!
So i need help. like a spirte making guide of some sort. also what kind of weapon could Dorothy use, yes it's a fighting game and i'd like some input from people who might play the game.


Title: Re: thinking of making a video game.
Post by: Bllue on December 25, 2007, 04:07:19 PM
dorothy needs a big gun that would accentuate her tininess.... sorry, i know nothing about making games, not even playing them...


Title: Re: thinking of making a video game.
Post by: DOMON KASSHU! on December 26, 2007, 05:48:07 PM
so i've been thinking about making a Big O video game, but I've got a little problem.
I CAN'T MAKE SPIRITES!
So i need help. like a spirte making guide of some sort. also what kind of weapon could Dorothy use, yes it's a fighting game and i'd like some input from people who might play the game.

I hear this a lot from people. Do you have any idea how involved game design is? Not to rain on your parade, but people need to realize how involved it is. The coding, the sprite work, the background work, interaction... I hope you're aware of getting into.
War.


Title: Re: thinking of making a video game.
Post by: shadowdorothy on December 29, 2007, 06:47:24 PM
yes i'm fully aware of what is involved. to let all game makers out there know there is a program called RPGXP it allows u to make your video game with easy.
I'm not good at editing make movements and events though.


Title: Re: thinking of making a video game.
Post by: Bllue on January 04, 2008, 03:15:07 PM
i would probably enroll in a class of some type, and forget it after i ace the class...


Title: Re: thinking of making a video game.
Post by: shadowdorothy on January 04, 2008, 04:36:29 PM
if i did that i would just make the game and get a grade for it.


Title: Re: thinking of making a video game.
Post by: Bllue on January 07, 2008, 07:01:55 PM
wouldn't that be better?


Title: Re: thinking of making a video game.
Post by: The Final Negotiator on January 08, 2008, 07:57:57 AM
Searching Yahoo!/Google with "game development tutorial" seems to yield plenty of results.

I also found these sprite tutorials:
http://www.angelfire.com/geek/dogglife583/Sprite_Making_Help.html  (Basic)
http://www.datarealms.com/forum/viewtopic.php?p=16327               (A little more advanced...)

I'm sure there's plenty more to be found. GPL tools (freeware) can be found in sourceforge.net. Unforturnately, I haven't done much game programming recently, and my game editor experience is not that great either.


Title: Re: thinking of making a video game.
Post by: R. Daniel 01 on January 08, 2008, 08:17:40 PM
Oh you guys, thinking that something will actually happen...  :P


Title: Re: thinking of making a video game.
Post by: Bllue on January 09, 2008, 10:59:26 PM
See, that kind of thinking is keeping great people from making great things, and that is why we are fed utter crap.

What are sprites?...


Title: Re: thinking of making a video game.
Post by: Hobo on January 09, 2008, 11:13:25 PM
See, that kind of thinking is keeping great people from making great things, and that is why we are fed utter crap.

What are sprites?...

No, it's that kind of thinking that keeps people from getting their hopes up about things that will never happen.  Rarely do internet-borne ideas come to any sort of fruition.  Thinking realistically only keeps one from being the subject of continual disappointment when things fizzle out.


Title: Re: thinking of making a video game.
Post by: The Final Negotiator on January 10, 2008, 11:26:38 AM
See, that kind of thinking is keeping great people from making great things, and that is why we are fed utter crap.

What are sprites?...

No, it's that kind of thinking that keeps people from getting their hopes up about things that will never happen.  Rarely do internet-borne ideas come to any sort of fruition.  Thinking realistically only keeps one from being the subject of continual disappointment when things fizzle out.

OK, first, let’s help out Bllue with a definition. Sprites are video game objects - not just the characters in the game but any object in the game with which a character can be interact. By interact, that can include characters moving, pushing buttons, moving levers, occupying/driving vehicles, or blasting objects or other characters into oblivion.  ;D

Bllue/Hobo, I’m in the uncomfortable situation of agreeing with both of you.  8) How about we just agree it’s alright to dream, so long as one tempers their “projects” with reason. It’s not so much that Internet-borne ideas rarely come to fruition, as it is any idea that remains in the “thinking stage” too long:

Genius is one percent inspiration and ninety-nine percent perspiration - Thomas Edison

People often forget or are unable to do that 99%...

In my experience with writing a video game for a home computer, I ran into real obstacles:
An incomplete personal knowledge of the specific hardware, lack of usable resources (that computer’s use then wasn't as widespread as PC’s are used now), lack of good design software (also because of it's popularity), the graphics hardware had limitations, the hardware’s processing power had limitations.

In a nutshell, I tried to write a one-screen, side-scroll, in Atari XL BASIC. The results, while functional, weren’t great. For sure, I’ve written PC programs, even those in PC BASIC, that were worlds better.

In writing a game, as with any software, your allies will be your resourcefulness, personal knowledge, resources (Internet and otherwise), and development tools and kits. Your obstacles will be time; “holes” in your personal knowledge; tool and kit availability and limitations; and the difficulty of converting information you’ve just acquired into actual knowledge. (One can possess a book without grasping the meaning of its contents. Majin Vegeta was referring to this obstacle.)

Don't let this scare you, though, shadowdorothy. Gather your knowledge and helper software, and see if you can proceed. If so, cool. If not, put it on hold or stop. No harm, no foul - just like any fun thing should be...


Title: Re: thinking of making a video game.
Post by: Bllue on January 11, 2008, 01:14:38 AM
I think I've just fallen in love with you, Negotiator... :-*


Title: Re: thinking of making a video game.
Post by: shadowdorothy on January 11, 2008, 09:39:45 PM
I'm working on it as i go. i found some premade spirtes at dorothydorothy.com. i just need some roger angel and beck spirtes. I'm going to make it in the first season time.

Nother question. main story line with side missions or new stories, new characters and plot that eventually intwine with the series in itself?
I'd like to know to give the fans what they want...
but just remember that Rome was not built in a day so it wont be finished for a while. maybe a 5min demo by the first of next month if i can figure out the demo making side program.


Title: Re: thinking of making a video game.
Post by: D on January 12, 2008, 08:57:42 PM

Genius is one percent inspiration and ninety-nine percent perspiration - Thomas Edison


If Edison had a needle to find in a haystack, he would proceed at once with the diligence of the bee to examine straw after straw until he found the object of his search. [...] I was a sorry witness of such doings, knowing that a little theory and calculation would have saved him ninety per cent of his labor. - Nikola Tesla


Title: Re: thinking of making a video game.
Post by: The Final Negotiator on January 14, 2008, 11:26:59 AM

Genius is one percent inspiration and ninety-nine percent perspiration - Thomas Edison


If Edison had a needle to find in a haystack, he would proceed at once with the diligence of the bee to examine straw after straw until he found the object of his search. [...] I was a sorry witness of such doings, knowing that a little theory and calculation would have saved him ninety per cent of his labor. - Nikola Tesla

Tesla was a great scientist, but I must question what theory he would use for a randomly placed needle in a haystack? Unless you're going the way of a binary search (split haystack in half, pick a half and split that half, pick one half of that half and split it, etc. until the needle is found), his "haystack" must be a metaphor.

Remember, everything looks good on paper...except maybe for bumblebee flight...


Title: Re: thinking of making a video game.
Post by: Hobo on January 14, 2008, 01:40:52 PM

...

Tesla was a great scientist, but I must question what theory he would use for a randomly placed needle in a haystack? Unless you're going the way of a binary search (split haystack in half, pick a half and split that half, pick one half of that half and split it, etc. until the needle is found), his "haystack" must be a metaphor.

Remember, everything looks good on paper...except maybe for bumblebee flight...

Since the needle seems to be the important thing, and  the haystack merely an obstacle, I would say we light the stack aflame, and search the ashes for the needle.

Alternatively, if the hay holds some importance and/or the stack is in a location where lighting it on fire wouldn't be advisable, you use a damn magnet.


Title: Re: thinking of making a video game.
Post by: Big Money on January 14, 2008, 02:12:57 PM
Was probably a metaphor, they didn't get along, those two.


Title: Re: thinking of making a video game.
Post by: shadowdorothy on January 15, 2008, 08:28:01 PM
tesla? as in the guy who created the tesla drive, or the more scientific tesla?


Title: Re: thinking of making a video game.
Post by: Professor Vogler on January 15, 2008, 08:35:26 PM
tesla? as in the guy who created the tesla drive, or the more scientific tesla?
O M F G.

We're talking about Edison and Tesla. Google "Edison and Tesla" and you will find the proper correlation.


Don't they teach these search skills in school anymore?


Title: Re: thinking of making a video game.
Post by: DOMON KASSHU! on January 16, 2008, 08:52:18 PM
Everyone knows Tesla! He created the Tesla Coil, the deadly electric death ray tower that turned the tides of war between the Soviets and the Allies, until the Allies invented the Chronosphere and went back in time to prevent the Soviet-Ally war from happening.
War.


Title: Re: thinking of making a video game.
Post by: shadowdorothy on January 18, 2008, 08:10:00 PM
that was kinda the guy i meant. and if u want to know what they teach us, just go as a visitor and u'll see.


Title: Re: thinking of making a video game.
Post by: R. Daniel 01 on January 20, 2008, 12:57:07 PM
Everyone knows Tesla! He created the Tesla Coil, the deadly electric death ray tower that turned the tides of war between the Soviets and the Allies, until the Allies invented the Chronosphere and went back in time to prevent the Soviet-Ally war from happening.
War.

That game gave me fond memories. When I re-installed that game, nearly a decade after I first bought it, I realized that those memories were just empty illusions.

Starcraft was waiting for me downstairs.


Title: Re: thinking of making a video game.
Post by: Big Money on January 20, 2008, 01:18:28 PM
Everyone knows Tesla! He created the Tesla Coil, the deadly electric death ray tower that turned the tides of war between the Soviets and the Allies, until the Allies invented the Chronosphere and went back in time to prevent the Soviet-Ally war from happening.
War.

That game gave me fond memories. When I re-installed that game, nearly a decade after I first bought it, I realized that those memories were just empty illusions.

Starcraft was waiting for me downstairs.

High five'd x infinity


Title: Re: thinking of making a video game.
Post by: DOMON KASSHU! on January 20, 2008, 01:35:04 PM
Everyone knows Tesla! He created the Tesla Coil, the deadly electric death ray tower that turned the tides of war between the Soviets and the Allies, until the Allies invented the Chronosphere and went back in time to prevent the Soviet-Ally war from happening.
War.

That game gave me fond memories. When I re-installed that game, nearly a decade after I first bought it, I realized that those memories were just empty illusions.

Starcraft was waiting for me downstairs.

(http://img.photobucket.com/albums/v157/mantonio/thYouLoseGoodDaySir.gif)
War.


Title: Re: thinking of making a video game.
Post by: R. Daniel 01 on January 20, 2008, 07:10:34 PM
Quote from: Majin Vegeta
(http://img.photobucket.com/albums/v157/mantonio/thYouLoseGoodDaySir.gif)
War.

My response. (http://www.paradigm-city.net/index.php?topic=202.0)


Title: Re: thinking of making a video game.
Post by: Hobo on January 22, 2008, 03:57:20 PM
Quote
let's not get too far off topic.


Title: Re: thinking of making a video game.
Post by: shadowdorothy on January 22, 2008, 08:05:19 PM
no one ever anwsered my question!


Title: Re: thinking of making a video game.
Post by: The Final Negotiator on January 25, 2008, 11:58:59 AM
no one ever anwsered my question!

Sorry, oh wise one... *bows* I would have answered your question, but I had to look up what a "Tesla Drive" was.  :-[

OK, well, they're talking about throwing lightning and electricity, and that can only mean the more scientific Tesla. Although, Edison and Tesla arguing over mecha design would be awesome3, but Leonardo da Vinci would probably draw better blueprints.  :)


Title: Re: thinking of making a video game.
Post by: shadowdorothy on February 07, 2008, 12:22:44 PM
CRAP! crapity crap.... my computer is down for the count. the game got deleted as did every thing else on its drives. we finally get it up and running again and tyhe internet doesn't work. im typing this on a computer at school. i need the interwebs to get stuff for the game.........
maybe by march i can finaly release a demo, if the internet ever works on my computer again.


Title: Re: thinking of making a video game.
Post by: R. Daniel 01 on February 07, 2008, 09:33:33 PM
CRAP! crapity crap.... my computer is down for the count. the game got deleted as did every thing else on its drives.

Sounds fishy to me.

Quote
maybe by march i can finaly release a demo, if the internet ever works on my computer again.

I have doubts.



So this game, since you're using RPG maker, I'm guessing will definitely be a turn-based RPG?

If so, what sprites are you using for the monsters?


Title: Re: thinking of making a video game.
Post by: shadowdorothy on February 08, 2008, 01:55:40 PM
i had a basic demo. a short movie of whqat the characters might look like, but my computer died before i could jump it to a small hard drive.


Title: Re: thinking of making a video game.
Post by: DOMON KASSHU! on February 08, 2008, 04:05:05 PM
CRAP! crapity crap.... my computer is down for the count. the game got deleted as did every thing else on its drives.

Sounds fishy to me.

Quote
maybe by march i can finaly release a demo, if the internet ever works on my computer again.

I have doubts.



So this game, since you're using RPG maker, I'm guessing will definitely be a turn-based RPG?

If so, what sprites are you using for the monsters?

God, at least I'm not the only one.
War.


Title: Re: thinking of making a video game.
Post by: shadowdorothy on February 14, 2008, 10:56:12 AM
monsters? u mean villians! well lets see, Beck, Alan, all gaint robots from anime and manga, Alex. i think i might add a car chase scene. the spirites are at dorothydorothy.com save alan and alex which i'll use a spirite maker for.


Title: Re: thinking of making a video game.
Post by: Hobo on February 14, 2008, 03:30:01 PM
Please tell me that if this ever actually sees the light of day you'll at least use proper spelling.

Please, I beg of you.


Title: Re: thinking of making a video game.
Post by: DOMON KASSHU! on February 14, 2008, 04:36:59 PM
Please tell me that if this ever actually sees the light of day you'll at least use proper spelling.

Please, I beg of you.

You are far too hopeful, Hobo.
War.


Title: Re: thinking of making a video game.
Post by: R. Daniel 01 on February 19, 2008, 12:55:41 PM
yes i will fraking use spell check. and fraking is a word.

Or it's such an un-word that spellcheck didn't know you were trying to spell anything.



It sounds like you're going to make players fight against screenshots in turn-based battles.

Right off the bat, I can say that sounds boring.

How about this
...

1) Get in touch with Shn275. Remember him? He made those 3d games.
2) Download Blender or whatever freeware he used to make his games.
3) Finally, have him teach you a bit about programming. Find out what he did, then expand upon it.

Your goal: to give his models a more interesting AI. That means make the enemies act more intelligently and do more things. He can copy-paste your programming into the game, and then boom, we'll have an addictive Big O brawler.


Title: Re: thinking of making a video game.
Post by: shadowdorothy on February 22, 2008, 01:57:57 PM
i've been thinking of 2d. and i might make it for the nes. ah the good old 8-bit days. and if i can i will get in touch with shn275. i just to find a nes profile game builder that actually works. maybe i will use green birds old sprites.