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Author Topic: thinking of making a video game.  (Read 44767 times)
shadowdorothy
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« on: December 23, 2007, 06:58:31 PM »

so i've been thinking about making a Big O video game, but I've got a little problem.
I CAN'T MAKE SPIRITES!
So i need help. like a spirte making guide of some sort. also what kind of weapon could Dorothy use, yes it's a fighting game and i'd like some input from people who might play the game.
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Bllue
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« Reply #1 on: December 25, 2007, 04:07:19 PM »

dorothy needs a big gun that would accentuate her tininess.... sorry, i know nothing about making games, not even playing them...
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Ninomiya sucks at dancing, but everything else is perfect...... Cheesy
DOMON KASSHU!
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« Reply #2 on: December 26, 2007, 05:48:07 PM »

so i've been thinking about making a Big O video game, but I've got a little problem.
I CAN'T MAKE SPIRITES!
So i need help. like a spirte making guide of some sort. also what kind of weapon could Dorothy use, yes it's a fighting game and i'd like some input from people who might play the game.

I hear this a lot from people. Do you have any idea how involved game design is? Not to rain on your parade, but people need to realize how involved it is. The coding, the sprite work, the background work, interaction... I hope you're aware of getting into.
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shadowdorothy
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« Reply #3 on: December 29, 2007, 06:47:24 PM »

yes i'm fully aware of what is involved. to let all game makers out there know there is a program called RPGXP it allows u to make your video game with easy.
I'm not good at editing make movements and events though.
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Bllue
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« Reply #4 on: January 04, 2008, 03:15:07 PM »

i would probably enroll in a class of some type, and forget it after i ace the class...
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shadowdorothy
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« Reply #5 on: January 04, 2008, 04:36:29 PM »

if i did that i would just make the game and get a grade for it.
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Bllue
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« Reply #6 on: January 07, 2008, 07:01:55 PM »

wouldn't that be better?
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The Final Negotiator
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« Reply #7 on: January 08, 2008, 07:57:57 AM »

Searching Yahoo!/Google with "game development tutorial" seems to yield plenty of results.

I also found these sprite tutorials:
http://www.angelfire.com/geek/dogglife583/Sprite_Making_Help.html  (Basic)
http://www.datarealms.com/forum/viewtopic.php?p=16327               (A little more advanced...)

I'm sure there's plenty more to be found. GPL tools (freeware) can be found in sourceforge.net. Unforturnately, I haven't done much game programming recently, and my game editor experience is not that great either.
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R. Daniel 01
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« Reply #8 on: January 08, 2008, 08:17:40 PM »

Oh you guys, thinking that something will actually happen...  Tongue
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Bllue
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« Reply #9 on: January 09, 2008, 10:59:26 PM »

See, that kind of thinking is keeping great people from making great things, and that is why we are fed utter crap.

What are sprites?...
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Hobo
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« Reply #10 on: January 09, 2008, 11:13:25 PM »

See, that kind of thinking is keeping great people from making great things, and that is why we are fed utter crap.

What are sprites?...

No, it's that kind of thinking that keeps people from getting their hopes up about things that will never happen.  Rarely do internet-borne ideas come to any sort of fruition.  Thinking realistically only keeps one from being the subject of continual disappointment when things fizzle out.
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The Final Negotiator
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« Reply #11 on: January 10, 2008, 11:26:38 AM »

See, that kind of thinking is keeping great people from making great things, and that is why we are fed utter crap.

What are sprites?...

No, it's that kind of thinking that keeps people from getting their hopes up about things that will never happen.  Rarely do internet-borne ideas come to any sort of fruition.  Thinking realistically only keeps one from being the subject of continual disappointment when things fizzle out.

OK, first, let’s help out Bllue with a definition. Sprites are video game objects - not just the characters in the game but any object in the game with which a character can be interact. By interact, that can include characters moving, pushing buttons, moving levers, occupying/driving vehicles, or blasting objects or other characters into oblivion.  Grin

Bllue/Hobo, I’m in the uncomfortable situation of agreeing with both of you.  Cool How about we just agree it’s alright to dream, so long as one tempers their “projects” with reason. It’s not so much that Internet-borne ideas rarely come to fruition, as it is any idea that remains in the “thinking stage” too long:

Genius is one percent inspiration and ninety-nine percent perspiration - Thomas Edison

People often forget or are unable to do that 99%...

In my experience with writing a video game for a home computer, I ran into real obstacles:
An incomplete personal knowledge of the specific hardware, lack of usable resources (that computer’s use then wasn't as widespread as PC’s are used now), lack of good design software (also because of it's popularity), the graphics hardware had limitations, the hardware’s processing power had limitations.

In a nutshell, I tried to write a one-screen, side-scroll, in Atari XL BASIC. The results, while functional, weren’t great. For sure, I’ve written PC programs, even those in PC BASIC, that were worlds better.

In writing a game, as with any software, your allies will be your resourcefulness, personal knowledge, resources (Internet and otherwise), and development tools and kits. Your obstacles will be time; “holes” in your personal knowledge; tool and kit availability and limitations; and the difficulty of converting information you’ve just acquired into actual knowledge. (One can possess a book without grasping the meaning of its contents. Majin Vegeta was referring to this obstacle.)

Don't let this scare you, though, shadowdorothy. Gather your knowledge and helper software, and see if you can proceed. If so, cool. If not, put it on hold or stop. No harm, no foul - just like any fun thing should be...
« Last Edit: January 10, 2008, 11:39:53 AM by The Final Negotiator » Logged
Bllue
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« Reply #12 on: January 11, 2008, 01:14:38 AM »

I think I've just fallen in love with you, Negotiator... Kiss
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shadowdorothy
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« Reply #13 on: January 11, 2008, 09:39:45 PM »

I'm working on it as i go. i found some premade spirtes at dorothydorothy.com. i just need some roger angel and beck spirtes. I'm going to make it in the first season time.

Nother question. main story line with side missions or new stories, new characters and plot that eventually intwine with the series in itself?
I'd like to know to give the fans what they want...
but just remember that Rome was not built in a day so it wont be finished for a while. maybe a 5min demo by the first of next month if i can figure out the demo making side program.
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as Satan
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« Reply #14 on: January 12, 2008, 08:57:42 PM »


Genius is one percent inspiration and ninety-nine percent perspiration - Thomas Edison


If Edison had a needle to find in a haystack, he would proceed at once with the diligence of the bee to examine straw after straw until he found the object of his search. [...] I was a sorry witness of such doings, knowing that a little theory and calculation would have saved him ninety per cent of his labor. - Nikola Tesla
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